« You will not get bored anytime during play, even when its your opponent turn.Ark & Noah is for us a very pleasant discovery, that we can recommend to less experienced players and to all fans of worker-placement games. »
Placentia Games was a publishing house established in 2010 thanks to the passion and courage of Franco Arcelloni, Sandro Zurla and Stefano Groppi. Since 2018 Placentia Games hase become a Post Scriptum brand.
The three partners, German Game buffs, have gained a great knowledge of the gaming world over the years and have developed a critical and attentive eye to the needs of the players.
Since the creation of the first game, Florenza, the team proves to be attentive to every detail, researching historical facts with philological support and beautiful illustrations that make the gaming experience unique and engaging.
It is no coincidence that Florenza won the Best of Show 2010 at the Lucca Comics & Games, as best editorial product and was placed in the 2011 Ludoteca Ideale (Ideal Game Room).
From its establishment, Placentia Games works closely with the Post Scriptum development team, who works hard to ensure that Placentia products are solid, well-balanced and structured to anyone who wants an intense and quality gaming experience.
After Florenza, Placentia Games continued working on a number of products which have always received unanimous critical accolades, whether immediate or in time.
Ark & Noah (Stefano Groppi, 2012): the company's first game designed for families and for players who, even on occasion play, still look for a unique and engaging gameplay.
Florenza Card Game (Stefano Groppi, 2013): card version of Florenza, simplifies the gameplay experience while maintaining the atmosphere and the richness of the mother game.
Bretagne (Marco Pozzi, 2015): a solid game, simple to learn but difficult to master, it is already a classic of the German Game, enhanced by the beautiful illustrations by Alan D'Amico.